You can't withstand many hits, and unlike in similar games, you don't get some sort of invulnerability grace period after you've taken damage. It'll initially seem very difficult to avoid getting hit in Devil May Cry 3. Do yourself a favor: Swallow your pride, and start over in easy mode, which you'll find really isn't that much easier but should be surmountable if you've finished other action games that are generally considered to be hard. Thankfully, after Dante gets killed a few times, the euphemistically named "easy" difficulty setting is unlocked. Whoever at Capcom second-guessed the recently released Japanese game's design and made it even more punishing made a terrible choice that nearly ruins this version. For example, there aren't any difficulty settings to choose from at first, and, as a matter of fact, the default difficulty mode here is actually the Japanese version's "hard" mode, which could only be accessed after finishing that version of the game. Other much more concrete aspects of gameplay also make the early going as tough as it is. It's debatable whether or not this is an inherent design flaw, but there's no denying the game drops you off in the deep end right from the start. Devil May Cry 3, which bills itself as a "stylish crazy action" game, projects Dante's own carefree, incorrigible personality, suggesting a level of pick-up-and-play appeal that's actually nonexistent.
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Again, this is especially true when first starting out, since besides not really knowing how to play the game, you'll start out with a short life meter (a few quick hits will kill you), none of the powerful weapons and abilities you'll acquire later on, and no continues. Another more important lesson takes longer to sink in: Throwing yourself at danger is going to get you killed 100 percent of the time. Unfortunately for you, such tactics don't actually work during gameplay, where you'll quickly discover that Dante is actually very easily killed. In an early cutscene, he willingly lets a group of demonic enemies run him through with their blades, just to spite them. In story sequences, Dante comes across as a reckless show-off who's practically immortal. The game's difficulty comes from a variety of factors, one of which is a fundamental disconnect between how Dante is as a character and how you actually need to control him while playing. That's really too bad, because anyone who perseveres long enough to learn the ropes will probably agree that Devil May Cry 3 is one of the best PlayStation 2 action adventure games since the original.įighting the forces of hell ought to be hard. Overcoming Devil May Cry 3's near-vertical learning curve could prove extremely frustrating, to the point where some players will justifiably give up after repeatedly failing the first few missions. Now, imagine the second or third level of this game being even harder than that. Think of the most punishing game you played in the last several years. Unfortunately, it's unbelievably, unreasonably difficult at first.
Devil May Cry 3 packs in a deep, outstanding combat system, plenty of spectacular story sequences, and lots of flair. Now Devil May Cry is back, once again featuring the irreverent, inhumanly strong half-demon Dante in the starring role, and it easily presents the series' most challenging adventure yet. Devil May Cry 3 is an appropriate about-face for the most memorable of Capcom's more recent franchises, one that started with a bang back in 2001 but flubbed its second outing two years ago. Get ready for some action that's so good it's liable to make you gnash your teeth and possibly smash your controller.